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The Unreal Vault
GameDev Toolkit
Ebook: Better @GameDev Today
Game Design document (GDD)
3D Platformer Game: Project overview and Walkthrough (0:45)
Project Setup (6:10)
Animation Blueprint (12:09)
Launch Pad (9:12)
Double jump powerup (11:11)
Coins (magnetic) (20:00)
Moving platforms (9:23)
Fake platforms (2:52)
Decorating the level (11:37)
Trigger box to reset the level (3:10)
Winscreen (7:44)
Hungry for more? (What’s next?) (0:54)
Welcome & Overview
Trailer (1:42)
Welcome to the course – Overview (1:21)
Fundamentals: The Basics
How to download and install Unreal Engine 5 (3:30)
Set up a new project (2:46)
Lag? How to improve UE5 performance (2:42)
Troubleshooting (4:43)
Update: Enhanced input actions (4:20)
Basic navigation & overview (16:42)
Shortkeys and tips that you should know (9:32)
Packaging your projects (12:29)
Materials
Material basics & attributes (11:20)
Material instances (3:45)
Emissive materials – Glow & Neon effects (3:03)
Lerp & Masks – Blending materials (4:43)
Texture Materials (3:09)
Texture Coordinates & Tiling (6:31)
Megascans materials (7:45)
Landscape materials (14:08)
Material functions & Auto materials (11:05)
Level Design - Create Environments From Scratch
Level design overview (1:32)
Creating a landscape (landscape tools) (8:57)
How to scale correctly (4:33)
Create landscapes with height maps (4:23)
Set up landscape materials with megascans (16:19)
Adjusting scale and specularity (10:33)
Set up the Focal point + adding a lake (11:10)
Painting materials on our landscape (11:04)
Nanite (6:02)
Adding big 3D objects (22:17)
Foliage mode: grass, trees (27:28)
Update: Adding Nanite to foliage (8:27)
Adjusting player overview and adding details (5:49)
Decals (5:28)
Lighting & Lumen – Set the right mood (21:41)
Light blockers (4:03)
Creating A Game - From Start To Finish
Project overview + Walkthrough (6:55)
Setup: prototype environment + folder organisation (5:06)
Character Setup: Blendspace + Animation Blueprint (16:09)
Sprinting (6:48)
Add weapon socket (7:05)
Add sword attack animations (14:40)
Apply Weapon Damage (15:24)
Add Magic Animations (11:25)
Cast Fireballs (17:03)
Cast AOE Damage (11:25)
Book - magic unlocked (8:12)
Add the Player Health bar (13:44)
Create a health pickup (5:56)
Add a refilling Magic bar (28:17)
Player death (8:18)
NPC: Charging Goblins A.I. (35:36)
NPC: Melee + Ranged Warrior A.I. (50:27)
Key + Door Puzzle (8:35)
Level design – Landmass, landscape & water setup (16:14)
Level design (part 2) - Foliage (6:05)
Level design (part 3) – 3D & Modular design (24:54)
Bringing in the Blueprints (11:40)
Adding blocking volumes (4:10)
Create your main menu (14:54)
Create the pause menu (9:47)
Change mouse cursor (2:35)
Create the game over screen (5:10)
Create win cinematics (sequencer) (26:18)
Adding sounds to the game (26:02)
Testing, debugging, lighting & final changes (13:28)
Creating A Boss Battle (Dragon Fight!)
Boss battle overview + Walkthrough (3:11)
Boss fight Dragon setup (12:36)
Dragon Charges + Rotates towards player (3:43)
Set up the boss attacks cycle (14:12)
Set up Dragon HP & Damage input (7:05)
Create Dragon HP bar (8:19)
Create Dragon Death (5:38)
Create Dragon Close Combat Attacks (16:00)
Let the Dragon cast fireballs (7:47)
Dragon Fire Breath Attacks (17:46)
The environment is fighting too! (16:36)
Add Sounds to the boss level (8:28)
Boss Setup in new environment + Debugging (10:30)
Bonus content
Generate Characters & Animations with Mixamo (7:51)
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Generate Characters & Animations with Mixamo
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